Fey

Fey #

Spend 2 Threat: All Spell attacks against unstaggered Fey during this encounter gain 1 Disadvantage until the end of the encounter.


Dryad #

5th Level Blocker, Slow Initiative
Cautious, Targets most threatening

AC 21
PD 18
MD 19
HP 72

Manicured Staff (Melee, +11 vs AC)

Hit: 12 damage.

Sudden Growth (Ranged, Provokes, +11 vs AC)

Hit: 14 damage.

Natural Even Miss: 6 damage.

Special: Regardless of hit or miss, the enemy counts as if they were engaged with at least 1 ally until the start of the Dryad’s next turn (use Manicured Staff as an Opportunity Attack against them if they trigger one).

1 Threat: Add 1d3 targets to Sudden Growth this turn, but halve the damage for each attack.


Satyr #

6th Level Leader, Medium Initiative
Cautious, Targets most threatening

AC 21
PD 19
MD 18
HP 90

Headbutt (Melee, +11 vs AC)

Hit: 15 damage.

Special: 1d6 extra damage on a hit if the Satyr didn’t start its turn engaged with the target or if the target is Confused.

Piper’s Shrill Note (Spell, Provokes, +11 vs MD)

Hit: 14 psychic damage and the target is Confused until the start of the Satyr’s next turn.

Piper’s Gentle Melody (Spell, Provokes)

Each unstaggered non-mook ally gains Temporary HP equal to its level multiplied by its strength (single, double, triple). Every mook group heals any damaged members to full.


Spend 1 Threat: Add 1d3 targets to Piper’s Shrill Note this turn, but halve the damage for each attack.


Grig #

6th Level Mook, Fast Initiative
Brave, Targets most threatening

AC 21
PD 18
MD 19
HP 23 (mook)
4 Mooks

Tiny Daggers (Melee, +11 vs AC)

Hit: 7 damage. If this is the third time a Grig has hit this target during this round, the target is Dazed until the end of its next turn.


Flight


Ancient Dryad #

8th Level Blocker, Slow Initiative
Double-Strength
Cautious, Targets most threatening

AC 23
PD 20
MD 21
HP 72

Manicured Staff (Melee, +13 vs AC)

Hit: 54 damage.

Sudden Overgrowth (Spell, Provokes, +13 vs AC, 1d3+1 nearby enemies)

Hit: 20 damage.

Natural Even Miss: 10 damage.

Special: Regardless of hit or miss, the enemy counts as if they were engaged with at least 1 ally until the start of the Ancient Dryad’s next turn (use Manicured Staff at half damage as an Opportunity Attack against them if they trigger one).


Spend 2 Threat: The Ancient Dryad may use Entangling Roots this turn.

Entangling Roots (Spell, +13 vs PD, 1d3+1 nearby enemies)

Hit: 20 weapon damage and 10 ongoing necrotic damage. The target is Stuck until the end of its next turn.

Miss: 10 damage.