Humanoids #
Kobolds #
Every Kobold has the following ability:
Evasive: Kobolds take no damage from missed attacks.
Kobold Archer #
1st Level Mook, Fast Initiative
Cautious, Targets least threatening
PD 15
MD 13
3 Mooks
Knives (Melee, +6 vs AC)
Hit: 1 damage.
Tiny Crossbows (Ranged, Provokes, +6 vs AC)
Hit: 2 damage.
Evasive
Split Off: Kobold Archers can pop free from an enemy if another ally engages that enemy.
Kobold Warrior #
1st Level Troop, Fast Initiative
Cautious, Targets least threatening
PD 15
MD 13
Spear (Melee, +6 vs AC)
Hit: 4 damage.
Natural Even Hit or Miss: The Kobold Warrior can pop free from the target.
Evasive
Not Brave: Kobold Warriors with single-digit hit points run away the first chance they get.
Kobold Hero #
2nd Level Leader, Fast Initiative
Cautious, Targets least threatening
PD 16
MD 14
Shortsword (Melee, +7 vs AC)
Hit: 5 damage. Each nearby kobold who isn’t a Leader does +3 damage with their next attack that hits.
Evasive
Kobold Spark #
2nd Level Wrecker, Medium Initiative
Cautious, Targets least threatening
PD 15
MD 15
Staff (Melee, +7 vs AC)
Hit: 4 damage.
Burning Hands (Spell, +7 vs PD, 2 targets)
Hit: 4 fire damage.
Miss: 1 fire damage.
Spend 1 Threat: Use this after resolving if Burning Hands hits. Burning Hands deals ongoing damage this turn.
Evasive