Kobolds

Humanoids #

Kobolds #

Every Kobold has the following ability:

Evasive: Kobolds take no damage from missed attacks.


Kobold Archer #

1st Level Mook, Fast Initiative
Cautious, Targets least threatening

AC 15
PD 15
MD 13
HP 9 (mook)
3 Mooks

Knives (Melee, +6 vs AC)

Hit: 1 damage.

Tiny Crossbows (Ranged, Provokes, +6 vs AC)

Hit: 2 damage.


Evasive

Split Off: Kobold Archers can pop free from an enemy if another ally engages that enemy.


Kobold Warrior #

1st Level Troop, Fast Initiative
Cautious, Targets least threatening

AC 15
PD 15
MD 13
HP 28

Spear (Melee, +6 vs AC)

Hit: 4 damage.

Natural Even Hit or Miss: The Kobold Warrior can pop free from the target.


Evasive

Not Brave: Kobold Warriors with single-digit hit points run away the first chance they get.


Kobold Hero #

2nd Level Leader, Fast Initiative
Cautious, Targets least threatening

AC 16
PD 16
MD 14
HP 34

Shortsword (Melee, +7 vs AC)

Hit: 5 damage. Each nearby kobold who isn’t a Leader does +3 damage with their next attack that hits.


Evasive


Kobold Spark #

2nd Level Wrecker, Medium Initiative
Cautious, Targets least threatening

AC 16
PD 15
MD 15
HP 34

Staff (Melee, +7 vs AC)

Hit: 4 damage.

Burning Hands (Spell, +7 vs PD, 2 targets)

Hit: 4 fire damage.

Miss: 1 fire damage.

Spend 1 Threat: Use this after resolving if Burning Hands hits. Burning Hands deals ongoing damage this turn.


Evasive