Praxis of Perseverance

Praxis of Perseverance #

Items: Necklaces, Pendants.
Training: Holy ceremonies.
Experience: Blessed by a significant messenger of a deity. Faced necromancy. Made a show of great faith.

Standard Augmentation #

Once per turn, you may spend 1 Power as a free action on or outside your turn to gain 1 Advantage on a save. The first time during an encounter that you do this while Staggered, it costs 0 Power.

Signature Augmentations #

Savagery
Adventurer, 11+ Recharge
You may use this when you hit an enemy with a melee attack while staggered. The attack does 1d8 x Tier extra damage and you gain that amount as temporary HP.

Positivity
Adventurer, 9+ Recharge
You may use this after you drop during an encounter. You gain 2 Advantage on Death Saves for the rest of the encounter.

Sweetbreath
Adventurer, 11+ Recharge
You may use this anytime during an encounter or out of combat. For about 5 minutes, you can breathe water and harmful gases as if they were air. During this time, you gain 1 advantage on saves against effects that involve gases.

Paragon
Champion, 13+ Recharge
You may use this anytime after you’ve used your Background Ability. You may use it a second time this encounter.

Iridescent
Epic, 13+ Recharge
You may use this anytime in an encounter. While you’re up, your allies gain 1 Advantage to Death Saves for the rest of the encounter.