Praxis of Toil #
Items: Gloves, gauntlets.
Training: Manual labor.
Experience: Consigned to a working prison.
Standard Augmentation #
Once per quick rest, you may spend 1 Power to gain 1 Advantage to a skill roll to do something based on strength, endurance, or agility.
Signature Augmentations #
Ambidexterity
Adventurer, 11+ Recharge
You may use this when you roll a Natural 13+ when wielding a weapon in your offhand. Make a basic melee attack against the same target as a free action.
Coordination
Adventurer, 13+ Recharge
You may use this after you miss with a ranged attack. Reroll the attack.
Clobbering
Adventurer, 13+ Recharge
You may use this anytime you hit an enemy with an Aggressive stance melee attack. It deals +2d10 x Tier damage.
Jeweled Splendor
Champion, 9+ Recharge
You may use this after casting a spell that affects at least one ally. One affected ally may roll a save against a save ends effect as a free action.
Physical Perfection
Epic, 11+ Recharge
You may use this when Pushing your Limits for a physical task. You don’t have to spend a resource (unless you choose to spend one on a failure).