Praxis of Wisdom

Praxis of Wisdom #

Items: Wands, Staves, Symbols, Instruments.
Training: Research in a prominent library or university. Participation in a religious ritual.
Experience: Used superior knowledge or tactics to navigate a dangerous or important situation.

Standard Augmentation #

Once per turn, you may spend 1 Power as a free action on or outside your turn to either gain 1 Advantage on all Spell Attacks during a turn or add 1 target to a multi-target spell. This can be performed after making an attack (or series of attacks) but before resolving it as a hit, miss, or crit.

Signature Augmentations #

Providence
Adventurer, 9+ Recharge
You may use this after casting a spell that affects at least one ally. One affected ally may roll a save against a save ends effect or ongoing damage as a free action.

Divine Favor
Adventurer, 9+ Recharge
You may use this after casting a daily spell that affects at least one ally. One ally affected by that spell restores 10/20/40 HP in addition to the spell’s effects.

Aegis
Adventurer, 13+ Recharge
You may use this after an enemy hits you with an attack vs AC. The enemy rerolls the attack and gains 1 Disadvantage on the reroll.

Reaching
Adventurer, 9+ Recharge
You may use this before using a ranged spell that normally targets Nearby enemies. It can target Nearby or Far enemies this turn.

Reflexive Evocation
Champion, 13+ Recharge
You may use this after casting a spell that affects at least one enemy. One affected enemy takes 2d10 x Tier Force damage in addition to the spell’s effects.

Spirit Armor
Champion, 13+ Recharge
You may use this after casting a spell or using an effect that gives temporary HP to at least one ally. Double the amount given.

Spellshaping
Epic, 13+ Recharge
Use this before rolling for a number of targets on a spell. You may roll twice and take the result of your choice.

Imperium
Epic, 13+ Recharge
Use this when you cast a daily spell. Any enemy targeted is Shaken until the end of their next turn. Any ally targeted gains 1 Advantage to any attacks made prior to the start of your next turn.