NULL_SPACE Press Kit

NULL_SPACE Press Kit #

Cover mockup

Fact Sheet #

  • Author: Binary Star
  • Crowdfund Dates: February 3rd, 2026 through March 2nd, 2026
  • Platform: Tabletop Role-Playing Game
  • Prices:
    • DIGITAL_ONLY: PDFs of the book and a few pamphlet adventures, $15
    • PHYSICAL: $20, DIGITAL + a paper copy of the book
    • PHYSICAL_PLUS: $25, PHYSICAL + paper copies of the pamphlet adventures
    • PHYSICAL_PLUS_THE_VOID: $40, PHYSICAL_PLUS and a copy of VOID_SHIFT
  • Available At: https://binary-star-games.itch.io/null-space

Game Description #

NULL_SPACE is a game about freelancers being forced to carve out an existence in the solar system of the 24th century. Having a ship and not being permanently employed allows a lot of freedom, but the universe is not kind to anyone trying to strike out on their own.

  • Explore the solar system: The solar system is both new and unfortunately familiar. Visit decadent and increasingly irrelevant Earth; industrial and exploitative Mars; technological and dystopian Ganymede; and everything in between and beyond, Null Space.
  • Get to work: Take on tasks and opportunities too reckless,dangerous, or annoying for stations and corporations to do on their own. There isn’t much room for error in space.
  • Pacifistic…or not: A keyword-based challenge and complication system defines all kinds of conflict. Players are encouraged to take the kinds of jobs they want to take and handle them however they like.
  • Gear up: Equipment is also defined by a similar keyword-based system and is heavily restricted based on outfit. Players will have to choose a loadout for the job or make do with whatever they bring.
  • Trouble’s brewing: Troubles are long-term implications that are tracked between jobs, ensuring players are never fully secure in their station.
  • A novel system: NULL_SPACE is built on Total//Effect, a game system developed by Binary Star Games. While it’s the same base system that Valiant Horizon is also built on, the two games could not be more different.
  • A strong basis: The game is intended to be expanded in modules: independent, optional supplements outlining additional procedures and rules for groups that want different kinds of experiences as well as pre-defined Jobs.

The Team #

Binary Star Games is the publishing imprint of Binary, a developer based in the DC area with a heavy focus on designing fast, elegant, evocative mechanics that maintain depth and mechanical weight. Support on this project was provided by Marx Shepherd (editing).

Advance Praise for NULL_SPACE #

Binary Star Games, a studio well and truly hitting its stride, pulls exactly zero punches with NULL_SPACE. Here’s a game wearing its heart on its sleeve - equal parts dark speculative fiction, cold gritty action, and witty economic horror. Its intuitive mechanics have just enough crunch to feel like they’ll last through a good few campaigns, but not so much that combat has that “spreadsheets in space” feel. It’s a game that could do Aliens, Firefly, and Battlestar Galactica, but not Star Trek or Star Wars, and it’s all the better for that lack of pathetic heroic action. In short: it’s sci-fi, Jim, but not as we know it.

- Marx Shepherd, Editor and community manager for Far Horizons CoOp

Assets #

High-resolution assets can be found here. You can also browse through/get them on google drive here: https://drive.google.com/file/d/19Y_gVmm8uK4tTC2IbZIvCkTbi9zZPdu6/view?usp=sharing

Contact Information #

If you have additional questions or are looking to schedule an interview, please reach out!