Well, "week" because it's actually for just March 1st through 5th. You know what I mean.
Wednesday, 3/1: This month I'm making The Tower of Godfrey, a prison that was originally built by the Academy to house Godfrey, a rune sorcerer who did something egregious that was lost to time. Over time, it was expanded outward to house other inhabitants. It's going to have two Region clocks: Time, a 12-segment clock that ticks with every action/point movement, and Alert, a 6-segment clock that ticks every time Time rolls over, every time a fight lasts 5+ rounds, or on specific events. Alert mostly raises Dispositions to be nastier and adds more enemies on encounters.
Thursday, 3/2: Drew the map above! 1-2-3 are the main hallway, 10-11-12 are the tower, 4-5-6 are the Warden area, and 7-8-9-13 are the newer cells. This one's going to have two entrances (I'm thinking you get to each depending on the Region you come from: one at the front door and one through a hole in a cell. The 1 -> 4 and 3 -> 10 routes are locked by default: 1 -> 4 is a "soft" one that can be broken down or lockpicked if you don't find a key, while 3 -> 10 needs a Warden's key.
Friday, 3/3: I wrote up the sanctuaries, points 1 and 13.
Point 1: The shoddily-constructed stairs loom before you, pitted with age and weather. A small receiving station is here, with a very small but stately sanctuary and a carefully carved dedication: "Pray for those who reach beyond their grasp. They will find only fleeting rewards in this life, and none in the next."
Point 13: This cell has a sanctuary carved into its wall, worn down by weather let in from the gaping hole leading outside. Carved into the wall, barely visible and actively defaced in a few places, is the dedication: "Pray for those who defy the faith. They will find no reward." There is, however, no trace of the prisoner who escaped from here.
Saturday, 3/4: Did some planning for enemies. Aside from Godfrey himself, I'm going to use:
Existing: Dregs and Apprentices. The former for prisoners, the latter for guards.
Some secondary Academy enforcer-types. (I have some Inscribed folks in core but this is more something orthodox, as inscription is supposed to be taboo.)
Another kind of prisoner.
This might be a good time to introduce a Warden as a midboss.
Sunday, 3/5: Wrote up an Academy Enforcer. They're a melee magic type.
Health 6, PD0, MD2, Poise 3. Kind of like a Spearman but a little more magic-resistant.
Dagger Sigil: Rng 0, Mag 1, Combo 3, Advance 1
Shield Glyph: 1 PD, 3 MD, and 4 Poise until next round. Retreat 1.
Targets sorcery/incantation users first.
Next week (aka this week that's already started) I dive deeper and start filling in (more) points.