Objective Game Design Axioms
December 19, 2023
- Make something that you'd want to play.
- Or wouldn't want to play, I guess, if that's your goal. Basically try to make something that holds your interest.
- Just feel it out, you know? You probably know what you want to do, practically speaking. Trust your instincts, they probably came from somewhere.
- Unless you don't have any clue where you're going which is fine too. Sometimes it's about the journey. Sure helps to have a destination in mind though.
- Be an absolute sicko about something in your work. This isn't really game design specific but it's good practice.
- Design offensively, not defensively. Whenever you think you went a little too far, suppress that instinct and double down.
- Every person posting about game design like they absolutely know what the fuck they're doing is a goddamn liar or has their head up their ass, including me. Just make the fucking thing. You got this.
- You should always have 10 things on a list even when you can't think of 10 of them.
- FREE SPACE
- Your game needs at least one more railgun than it currently has. Get on that.
(Read the original on cohost here!)