Objective Game Design Axioms

Objective Game Design Axioms

December 19, 2023
ttrpg design
  1. Make something that you'd want to play.
  2. Or wouldn't want to play, I guess, if that's your goal. Basically try to make something that holds your interest.
  3. Just feel it out, you know? You probably know what you want to do, practically speaking. Trust your instincts, they probably came from somewhere.
  4. Unless you don't have any clue where you're going which is fine too. Sometimes it's about the journey. Sure helps to have a destination in mind though.
  5. Be an absolute sicko about something in your work. This isn't really game design specific but it's good practice.
  6. Design offensively, not defensively. Whenever you think you went a little too far, suppress that instinct and double down.
  7. Every person posting about game design like they absolutely know what the fuck they're doing is a goddamn liar or has their head up their ass, including me. Just make the fucking thing. You got this.
  8. You should always have 10 things on a list even when you can't think of 10 of them.
  9. FREE SPACE
  10. Your game needs at least one more railgun than it currently has. Get on that.

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