Liminal Void Phipps23 start

Liminal Void Phipps23 start

November 28, 2022
worldbuilding, liminal void, total//effect, phipps23

(For context, originally this was a reply to this post).

This is a pretty cool idea! I'll give this a shot because I'm starting to sketch out a new thing (Liminal Void) and I'm trying to give it a little more to work with setting-wise than I normally do for a game.

Inspirations

  • The Expanse
  • Cowboy Bebop
  • System Shock
  • Alien/s
  • FTL

About

If I had to narrow it down to statements would probably come out to something like:

  • Space is inherently hazardous and by all rights nobody should be in it. This is more true the less populated the area is.
  • The farther out a station or colony is from any of the centers of corporate power, the more exploited and extracted they are.
  • Being thrust suddenly onto the fringes of society and having to figure out how to deal with that.
  • The wildly disruptive nature of independent ship ownership.

I'll pull this (and some of those Icon ideas) into a dedicated post later.

(Read the original on cohost here!)


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