Day 15! Halfway through. Here's the daily for that:
Monday, 1/9: Point (1), the Sanctuary. (I'm going to be using the Sanctuaries to do two things. First is re-emphasize the Anointed's connection (via ritual) to the Church; second is to give some way to foreshadow some themes of the area. This is done from the description of it and a prayer set at each.) The place is new, but hastily-erected: it's half fallen apart. This Sanctuary's prayer is: "Pray for the forgotten, those left in the wake of disaster and war. May they find refuge and stillness." (If you're keeping score...nothing here has found refuge and stillness.)
Tuesday 1/10: Point (6), the walkway north. There's an encounter with 2 + 1/extra Scavengers on the way: by default half of them start behind you, but if you do something tricky on the approach you can avoid being surrounded. You can find a Wakizashi further up the walkway afterwards.
Wednesday 1/11: Saint Gratien, part 1. (This is the Major Threat in the area - because this is an interstitial region, he's optional, but you get some good stuff. Based on the Attribute combo, he's a Conviction/Knowledge enemy: relating to faith and corruption.) A tall, gangly man with no arms and desiccated skin. His clothes are half-rotted, revealing a carved lump under his skin under the right side of his chest.
Health 40, PD 1, MD 2, Poise 6. Pretty tough to stagger, pretty resistant to magic.
Trait: Any Mag. Harm received splashes to all nearby (at range 0B)
Thursday, 1/12: Saint Gratien, part 2. Gratien's actions are all Incantations. I pictured him as one of the original Anointed from the Age of Legends/Daggers, so he gets to have one of each kind: he learned Storm before it was a Blasphemy. (Will probably revise some of these in whatever cleanup pass I do, he's a little too anti-caster focused at the moment.)
Prayer for Wrath: Range 0T, Mag 2, Mighty 4, Forceful. (Uses when something's at Range 0-1.)
Invocation of Sanctity: Evade 3-, Spells only, reflects back at caster. (Uses when targeted by magic.)
Channel Storm: Range 2-4, Mag 2, Multi 5. (Uses when nothing is at Range 0-1.)
Dangerous Action: Projected Wrath: Range 1B-2B-3B-4B, Mag 4, Mighty 6, Forceful. Immediate: Move back 2, adds 1 to Encumbrance of all swamp tiles. (He'll initiate this at the end of a round when put below 30, 20, or 10: the Immediate thing happens, and then at the end of the next round the rest happens. It can be canceled by dealing 10 Harm or staggering him in the interim.)
His default Behavior is that he goes after anyone with Talismans.
Friday, 1/13: The Talisman of Saint Gratien (a reward for beating him) is a mass of bone embedded into his breastbone, carved into the symbol of the ancient Church. The corruption leaked into it causes it to repel magic in its vicinity.
Weight 3
1 Tier 2 Slot: Prayer
1 Tier 2 Slot: Invocation
1 Tier 2 Slot: Blasphemy
Parry (Spell)
Having 1 of each is unusual, but less flexible than most talismans, and most don't have Parry of any kind. Most are also Weight 1-2 instead of 3.
Saturday, 1/14: Invocation of Implacability. (This is another reward for beating him.)
Tier 1, Conviction 3, 4F
You're immune to anything that would add extra encumbrance (beyond Encumbrance from your equipment Weight). Lasts until the Region Clock advances.
Sunday, 1/15: Made an NPC. Barnabas is a pious low-country sanctuary tender. He'll ask Anointed to put Gratien to his final rest, and teach them the Invocation of Implacability in exchange for it. He also unlocks all Tier 1 Invocations/Prayers for selection between Regions - my plan is to allow players to choose 1 thing from a list that starts with "everyone's starting equipment" and expands out as they meet NPCs or find things.
Next week, I'll put Gratien and Barnabas in points 7-8-9 and assess what we're doing from there. Might use that last week as a polish week if I run out of content to fill. We'll see!