ANOINTED23, 1/15 (end of full week 2)
January 15, 2023
(Previous)
Day 15! Halfway through. Here's the daily for that:
- Monday, 1/9: Point (1), the Sanctuary. (I'm going to be using the Sanctuaries to do two things. First is re-emphasize the Anointed's connection (via ritual) to the Church; second is to give some way to foreshadow some themes of the area. This is done from the description of it and a prayer set at each.) The place is new, but hastily-erected: it's half fallen apart. This Sanctuary's prayer is: "Pray for the forgotten, those left in the wake of disaster and war. May they find refuge and stillness." (If you're keeping score...nothing here has found refuge and stillness.)
- Tuesday 1/10: Point (6), the walkway north. There's an encounter with 2 + 1/extra Scavengers on the way: by default half of them start behind you, but if you do something tricky on the approach you can avoid being surrounded. You can find a Wakizashi further up the walkway afterwards.
- Wednesday 1/11: Saint Gratien, part 1. (This is the Major Threat in the area - because this is an interstitial region, he's optional, but you get some good stuff. Based on the Attribute combo, he's a Conviction/Knowledge enemy: relating to faith and corruption.) A tall, gangly man with no arms and desiccated skin. His clothes are half-rotted, revealing a carved lump under his skin under the right side of his chest.
- Health 40, PD 1, MD 2, Poise 6. Pretty tough to stagger, pretty resistant to magic.
- Trait: Any Mag. Harm received splashes to all nearby (at range 0B)
- Thursday, 1/12: Saint Gratien, part 2. Gratien's actions are all Incantations. I pictured him as one of the original Anointed from the Age of Legends/Daggers, so he gets to have one of each kind: he learned Storm before it was a Blasphemy. (Will probably revise some of these in whatever cleanup pass I do, he's a little too anti-caster focused at the moment.)
- Prayer for Wrath: Range 0T, Mag 2, Mighty 4, Forceful. (Uses when something's at Range 0-1.)
- Invocation of Sanctity: Evade 3-, Spells only, reflects back at caster. (Uses when targeted by magic.)
- Channel Storm: Range 2-4, Mag 2, Multi 5. (Uses when nothing is at Range 0-1.)
- Dangerous Action: Projected Wrath: Range 1B-2B-3B-4B, Mag 4, Mighty 6, Forceful. Immediate: Move back 2, adds 1 to Encumbrance of all swamp tiles. (He'll initiate this at the end of a round when put below 30, 20, or 10: the Immediate thing happens, and then at the end of the next round the rest happens. It can be canceled by dealing 10 Harm or staggering him in the interim.)
- His default Behavior is that he goes after anyone with Talismans.
- Friday, 1/13: The Talisman of Saint Gratien (a reward for beating him) is a mass of bone embedded into his breastbone, carved into the symbol of the ancient Church. The corruption leaked into it causes it to repel magic in its vicinity.
- Weight 3
- 1 Tier 2 Slot: Prayer
- 1 Tier 2 Slot: Invocation
- 1 Tier 2 Slot: Blasphemy
- Parry (Spell)
- Having 1 of each is unusual, but less flexible than most talismans, and most don't have Parry of any kind. Most are also Weight 1-2 instead of 3.
- Saturday, 1/14: Invocation of Implacability. (This is another reward for beating him.)
- Tier 1, Conviction 3, 4F
- You're immune to anything that would add extra encumbrance (beyond Encumbrance from your equipment Weight). Lasts until the Region Clock advances.
- Sunday, 1/15: Made an NPC. Barnabas is a pious low-country sanctuary tender. He'll ask Anointed to put Gratien to his final rest, and teach them the Invocation of Implacability in exchange for it. He also unlocks all Tier 1 Invocations/Prayers for selection between Regions - my plan is to allow players to choose 1 thing from a list that starts with "everyone's starting equipment" and expands out as they meet NPCs or find things.
Next week, I'll put Gratien and Barnabas in points 7-8-9 and assess what we're doing from there. Might use that last week as a polish week if I run out of content to fill. We'll see!
(Read the original on cohost here!)