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Day 22! At the end of this week, it's mostly all sketched out.
Monday, 1/16: Point (7), the shallows. Last week we defined Saint Gratien, the Major Threat of the area. This is where he is, shuffling around mindlessly. He can be attacked here, or potentially bypassed (Default Aggressive, 5-6 Occupied).
Tuesday, 1/17, Point (8), the detritus pile. A mountain of materiel and bodies, piled into the back corner of this area. You can grab a Poleaxe here...however, it's harder to sneak back, because approaching the pile makes it shuffle around - meaning Gratien is more likely to be disturbed (Default Aggressive, 6 Occupied).
Wednesday, 1/18, Point (9), the far sinkhole shore. There's a handful of more whole Dregs here. Barnabas (who we defined last time) comes out from hiding when they're dispatched. You can easily retrieve the staff at Point 3 from this side of the bridge if you're so inclined.
Thursday, 1/19: We define the Memory which this place manifests. Since we decided last time that this is a Knowledge/Conviction area, the answers provided in the picklist are Prowess, Skill, 2 Conviction, and 2 Knowledge. Memory: Who or what was left behind when you became Anointed?
Friday, 1/20: The Conviction answers.
Saturday, 1/21: The Knowledge answers.
Sunday, 1/22: Some cleanup until the end of the month is probably in order. I'm going back and adding Dispositions to various Points where I don't have them.
I'll probably make a post about Dispositions sometime this week.
And that's that! Next week...more cleanup, probably. For one, I need to get Gratien into a better space. Might add another enemy type to make things a little more interesting. We'll see.
(Read the original on cohost here!)
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