ANOINTED23, 2/5 (end of week 5)

ANOINTED23, 2/5 (end of week 5)

February 7, 2023
anointed23, dungeon23, anointed

February 1-5 brought us the start of the Eternal Battlefield of Karus.

  • Wednesday, 2/1: Point 1, the Sanctuary. I didn't fuck up this time so it's first day. A stone altar sits here, largely untouched with time, with the inscription: "Pray for these warriors, that they may achieve victory over their foes for the cause of righteousness." (This is obviously talking about the eternal battle but also I'm doing a thing. Get back to me at Point 10.)
  • Thursday, 2/2: Point 2, the southern gate of Camp A. (I'll come up with some names later.) The flank of this camp has not been guarded strongly in quite some time. This has an intro fight: 1 + #Anointed Spearmen/Archers, split half and half. Disposition is Default Aggressive, 5-6 Distracted: as mentioned, it's not very well guarded.
  • Friday, 2/3: Point 4, Camp A's center. The narrow camp is heavily guarded. A catapult is visible to the north. There's a fight here with 1 + #Anointed Spearmen and 1 + #Anointed Knights: Knights are tough, so this one's pretty rough, especially solo; however, there's an "escape" hex on the far end of the camp. Disposition is Default Defensive, 4-5 Aggressive, 6 Unaware: each Unaware gives you an opportunity to either launch a surprise attack or move up 2 hexes towards that "escape" and ticks the area clock once. (If you make it to the catapult at Point 5, you'll have a better shot at defeating this group.)
  • Saturday, 2/4: Wrote up a Guard Dog. It's similar to a Dreg but a little stronger and more aggressive at range 1, but similarly frail.
    • Health 4, no defenses/Poise
    • Leap: Rng 0, Phys 2, Advance 3, Quick 1
    • Bite: Rng 0, Phys 2, Advance 1, Combo 2
    • Savage: Rng 0, Phys 2, Combo 3
    • Prioritizes least armored.
  • Sunday, 2/5: Point 3, the far end of Camp A with kennels. It takes 4 ticks to travel to or from here from Point 2, 2 ticks from anywhere else. (Might make this 2 across the board, it's an 8-tick clock so 4 might be a bit much.) 2 Archers + #Anointed guard dogs are here: the dogs are in kennels until they take their turn, which makes it harder to attack them directly.

So far so good! (And I've done two since then, obviously, but we'll get there next week.)

(Read the original on cohost here!)