v0.1.2 released!

v0.1.2 released!

April 27, 2022
Itch Devlog, Anointed

Hi there!

v0.1.2 is out! Some notes on what changed:

  • Relayout to 6” x 9”, made the font a bit smaller. If I print this, it’ll be hardcover, so there’s no sense staying too constrained.
  • Made attribute changes as per this post.
    • Made changes to the attribute spreads of the various Backgrounds to account for these changes. Each one now starts good at a unique combination of two Attributes.
  • Made a major change to how combat turns work - it’s now PC goes, NPC goes, back and forth. Yet another step away from LUMEN.
  • Added a bunch more weapons.
  • Made tweaks to enemies and changed how they were formatted. Now, conditions for using each ability are less nebulous and more precise. (This is preparation for GMless stuff.)
  • Changed formatting and terminology a bit so weapon/enemy ability entries are more concise.
  • Other little things.

Also, I’ve enabled community copies! Including one for everyone who’d bought it up to this point - thanks so much for your support for a game in progress!

Until next time!

(Read the original on itch here!)


Comments

You can use your Bluesky account to reply to this post.

(Learn how this is implemented here.)