v0.1.3 released!

v0.1.3 released!

July 26, 2022
itch devlog, anointed

Hi there! I’ve released v0.1.3 of ANOINTED. This one’s mostly about combat tuning as discussed in my last post as well as more character options.

  • I made the changes described there to staggering/unstaggering.
  • Added and changed a bunch of keywords.
  • Added a LOT of new Armaments and changed default loadouts a bit. I also introduced the concept of Variants, which is to say an Armament with a few parameters or one Attack/Maneuver changed but everything else the same.
  • Spells have been split up as in that post! I also split them up into 3 categories per type (Sigil/Glyph/Inscription for Sorceries, Prayer/Invocation/Blasphemy for Incantations) which adds a little something to how they work.
  • Tweaked some of the enemies, including both Major Threats in the book. (Alphonse is now pure-fighterish.)

I’m going to be working on area/exploration/etc stuff for v0.1.4 next, I was planning to include it in this one but I figure it’ll take longer (especially because I want to include a “tutorial” area) and I didn’t want to delay it further.

Until next time!

(Read the original on itch here!)


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