I’d been iterating on ANOINTED briefly over the past 6 months or so, and thinking about it more recently because of Dungeon23/ANOINTED23. As such I’ve finally gotten enough done that I’ve released a v0.1.4.
Brief list of changes:
Defenses are all now wildly different.
Armor is now subtractive rather than the previous situation, and all Armor now has a Poise to it.
The old system was fine but created a bunch of weird problems.
This gives it a little more going on than previously.
Shields are now basically “you gain a better PD/MD/Poise while blocking, but drain stamina”.
Dodge’s 4-5 result now lets you reroll but spend another Stamina instead of its previous thing. (Gets that good “mash dodge button” feel to it.)
Parry now only works on a 6. Makes it way more uncertain for what you get.
Stagger is way less bad than it was, now it just strips defenses.
Rebalanced all equipment/spells/enemies based on this (and gave them little outlines so they pop a bit better). They’ll probably need another pass once I do more testing.
You can see all my ANOINTED23 stuff here! I’m making a region per day. (I’m also putting dailies on my discord.)