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This is the first development log post for APOCALYPSE FRAME! Thanks for taking the time to read it, and thanks so much if you've purchased/downloaded the game. Please let me know what you think!
A fully playable version of the game is released! It's got enough content to last a group a good while, advice that will help a GM run both long-form and short-form games, and ideas to help spur creativity.
I'm going to be seeing how people feel about the game as it is and reviewing feedback over the next few weeks. You can expect a mechanical update sometime in early September.
My vision of what a base package for APOCALYPSE FRAME should include feels incomplete without some kind of premade content to run out of the box, so right now I'm planning to include some premade Missions. The minimum I want to include is one Standard Mission, one Crisis Mission, and one Moonshot Mission. These will be added on to the base game (though I expect I'll create more as a separate product). I'm hoping to release at least some of this content at the same time as the aforementioned mechanics patch.
In the future, I'm aiming to release more to support both player and GM options (more Frames, more Armaments, more Systems, more tags, more enemies). I also want to support the existing campaign infrastructure more fully - I have some ideas as to how to ratchet up tension within a longer-term campaign that I want to explore. As I solidify ideas for that I'll be posting about it here.
That's all for now!
(Read the original on itch here!)
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