Hi there! Some minor changes prior to ACES HIGH releasing.
Look and Feel
Everything has been revamped a bit visually. I have a real bold font now!
Fixed a few typos/similar.
Armaments
Grenade Launcher swapped Splash for Close. Splash only operates on a 6 now so it’s not nearly as helpful on a Grenade Launcher. Close/Near with Incendiary, however, is situationally very useful.
Default loadout switch: Gatling on H1-VANGUARD was switched with Electrolaser on L3-GLADIATOR. Gatling didn’t make much sense on the VANGUARD because Focused+Spin Up really wants something with decent Tension. This switch also makes VANGUARD more Far oriented and GLADIATOR more Close/Near oriented, which both make a lot of sense.
Tags
Distracting now does something else and is consistent between Armaments and Systems.
Burst’s enemy version is now improved (it activates on any attack-as-consequence as sort of an opposite Deliberate).
Systems
Afterburner no longer has Efficient. It was a little too obvious of a choice.
Pulse Laser can optionally hit Far for 1. It needed something to distinguish itself from Plasma Cannon.
Please let me know if I missed anything. ACES HIGH is coming soon! I’m testing a few things still. In the meantime I’ve been churning on NOVA: BURNOUT, so keep an eye out for that - it’s right around the corner.