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Hi there!
We’re coming up on the 1 year anniversary of APOCALYPSE FRAME v0.1 (which was also my first published game)! So let’s talk about AF v1.0, which I’ve been pretty quiet about up until now. (And especially who I’m working with!)
First off, what’s going to be in it? This seems like it has an obvious answer: the core book has been out for a year. And that’s mostly right, but my plan is to add on some ACES HIGH stuff at the end as Advanced Rules. (Having them as separate documents made more sense for a digital-only release but that’s not going to be the case forever. Plus I think AH has a lot of stuff I consider “core” to the experience, like Crisis Advances and Tyrants.)
So let’s talk about who I’m working with on this! From the start, I wanted this to be properly edited before I call it v1.0. I can do all sorts of revisions on a digital game, but I’d like to avoid errata to a printed thing as much as possible. So I teamed up with Marx Shepherd (@iamphophos) , who is handling the editing! The manuscript they’ve helped produce is already distinctly clearer and more focused than the original. I can’t wait to show it off when it’s all finalized.
Now, as for art. For a few months there, I was considering just leaving the art situation as-is. But then I saw Mykell Pledger (@mykellpledger) ‘s work and knew I had to try to get him on board. And so he is! Here’s his first piece for the game: this is the M1-SOLDIER, the most “standard” of the 9 core Frames, which excels at taking punishment and using automatic weaponry.
And there’s more to come.
So this will of course be released digitally to anyone who has the game so far. At a later date (i.e. when I clear out the expected day-one typos and mess-ups), as mentioned above, I intend to start a print run! I’ll post more about that when the time comes, I just wanted to put a pin in that. It’s coming.
That’s all for now, until next time!
(Read the original on itch here!)
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