Tweaked Create an Opening downward because it was Too Good By Far.
Clarification of interaction of inverse with resist/vulnerable (it does the thing you’d expect and reverses the step to do less or more Harm respectively).
Clarification on if moving to far counts as two near movements for the purpose of anything that cares (yes).
Clarification on encounter composition and scaling: Upgraded composition to its own page with an example and some extra advice and dedicated an entire page to scaling to make it clear what’s going on there.
A bunch of enemies stuff.
Enemies can no longer use the same ability more than once in a turn.
New enemy action type: Prepare, which gives them advantage on their next roll this round.
Elites all have 2 abilities to account for the above. This should make them a bit more interesting to play against (and run) at higher tiers especially when they have 3+ actions.
Fixed/tweaked a few enemy abilities while I was there.
Pulled out the most important Narrator advice onto its own page.
Character sheet is now in the document! As it should have been from the start, frankly.