RUNEvember Session 15: Cogrealm of the Mechanist
November 30, 2022
Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
For the final RUNEvember Realm, I entered the Cogrealm of the Mechanist!
...Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
For the final RUNEvember Realm, I entered the Cogrealm of the Mechanist!
...Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
This time, I entered my own Shrouded Hamlet. (CW: alcohol, fungi)
The village of Cammillon was once known as a vibrant fixture in river trade, famous for a rich, exclusive liqueur that bears its name. Export of barrels and bottles had increased greatly as it became well known, until they suddenly stopped completely. A thick fog had slowly crept over the village, and none who entered afterwards returned.
...
Working off of this list because it sounds like a good way to put a loose, anti-canon setting together. (Anti-canon is definitely something I'm aiming for for Liminal Void so I'm game.)
(mostly a repost from here so it's in a useful place, made slight changes here and there)
If I had to narrow it down to statements would probably come out to something like:
...(For context, originally this was a reply to this post).
This is a pretty cool idea! I'll give this a shot because I'm starting to sketch out a new thing (Liminal Void) and I'm trying to give it a little more to work with setting-wise than I normally do for a game.
If I had to narrow it down to statements would probably come out to something like:
...Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
This time, I explored/am exploring/will explore Echo Crater!
Approaching the edge of the crater you pause to rest and oversee the challenge ahead. An entire realm, sunk into the earth years ago and no record of what happened. You however feel the pull of a rune towards the old sorcerer’s tower. You carve your sigil into the rock, and swear to defeat the rune-lord who desolated this land.
...
Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
This time, I approached the Dread Manse!
Its owner was a well-respected lord, until one day he was never seen again in daylight. Rumors of horrifying vampirism persisted, which were soon confirmed as fact. His newfound dark magic was powerful enough to shade his mansion from the sun and he has not been seen in decades. Rumor has it that he hunts when night is darkest.
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Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
The city of Giernan was a place of ambition and prosperity, as well as poverty and despair. Widening social castes gave way to hatred, and something truly abyssal was brought into the city. Unrest became disorder, and men became monsters. The city was sealed off from the outside and you were trapped. Then everything began to burn.
...
Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
This time, I washed up on Abrus Island!
Agonizing coughing. Heaving expulsions of salt water. Then, finally, a laborious inhale. You live. Wiping sand and blood from your face, you try to piece together the events of the previous night: a sudden severe storm, a giant waves, the crack of the ship’s hull, pain, darkness. You’ve washed ashore here, wherever that might be. Standing, there’s a familiar pull on your soul – a Sigil nearby. Although carved by unknown hands, you feel linked to it. You lash together a simple spear and grab a piece of driftwood as a crude shield before heading off into the dense forest ahead.
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