v0.3.9 release!
April 10, 2022
Hi there! This is a fairly minor release. Here’s the list of changes: In an effort to have less files on the page, I’ll be zipping up each individual book’s pages/spreads/epub versions.
Hi there! This is a fairly minor release. Here’s the list of changes: In an effort to have less files on the page, I’ll be zipping up each individual book’s pages/spreads/epub versions.
Hi there! I’m going to show how the map for Wilderness works. The goal of the map is to provide a tangibility to the world itself and inspire the fiction of a mission. The first step is defining where The Collective and whatever the nearest Republic city, town, base, or settlement is. (There could also be more than one, but there should be at least one prominent one - it was a factory, after all.)Placing the two main hubs
Hi there! I just added pregen sheets for Fari, a free and open-source VTT! It’s already got a generic sheet here but this pre-fills that sheet with values for each stock model Frame, which makes it easier to get started. They’re all customizable as well, so you can keep using the sheet throughout a campaign! 
Hi there! Wanted to think out loud about how attributes work. It’s been awhile since I thought out loud about design stuff. So Attributes (or Approaches) are a standard LUMEN feature: they usually describe the way you’re going to tackle some obstacle and you roll that number of dice. In a typical LUMEN game that’s usually where they start and end. There are typically three of them.Attributes: A history
Hi there! v0.1.1 is out! Most importantly in this updates is the fact that it now has an epub release. I also tweaked a few things across the board though - typos, oddities, inconsistencies, and one or two “feels better” style changes. I’ll be doing more substantial changes over the next few weeks, so stay tuned. Until next time!
(Read the original on itch here!)
...Hi there! As you can guess by the title, I’ve got two sets of news. I’ll start with the fun one, some minor updates. APOCALYPSE FRAME is now $15 instead of $10. This is a reflection of how much more polished it is compared to its original release in addition to the free expansion bundled with it, which was not originally considered in the price. I’ve been considering doing this for awhile and finally decided to go for it. I’ll likely raise the price again later once it’s at v1.0 as well.Core Updates
ACES HIGH updates
Price update
(Updated 5/13/22) Hi there! Not a development log for once. This is just a thread about how to run AF online on roll20. (There’s no character sheet for roll20 yet, but making one is on my backlog.) After running this in person for months, my home group has gone remote again, at least for now. This isn’t a problem - we’d played remote for about a year and change until everyone was vaccinated - but last time we played remote, we weren’t playing something that needed a grid. We are now.
Hi there! A few minor changes now that I’m getting some new eyes on the game (and now that I’m actually playing it instead of just running). v0.3.6 was the first 3 of these only so I figured it wasn’t worth a devlog, but the others are enough to justify. That’s all for now. Until next time!
Hi there! Just released an update that covers a few things. Updated wording in a few places for clarity. Thanks very much to False Idol Workshop for help with this! Some changes to mostly Armament but some System tags: This is kind of granular, so feel free to skip forward. Short version is a lot of Armaments got buffed.Wording
Tags
Armaments
Hi there! I’m going to highlight something that I think turned out pretty well with BURNOUT: the Fade check mechanic, which is the “primary” mechanical system of BURNOUT. It’s the thing that controls, well, the burning out of the Sunwell. I don’t think I’m anywhere close to the first person who’s done something like this, but I want to highlight something that worked because I think it’s a neat twist on the existing LUMEN dice mechanic as well as something that can produce a lot of interesting and diverse outcomes.