Blog Posts

Framed by the Apocalypse

August 5, 2022

If you’ve ever wanted to take a crack at making your own third-party APOCALYPSE FRAME supplement, now’s your chance! Framed by the Apocalypse, a third-party license for APOCALYPSE FRAME, is now available. In the weeks to come I’ll be releasing more content for it as well, including layout templates and design guidance. Hope to see some cool stuff made with it soon! If you’ve ever wanted to take a crack at making your own third-party APOCALYPSE FRAME supplement, now’s your chance! ...

v0.4.1 release!

August 1, 2022

Hi there! v0.4.1 is out. This should hopefully be the last update prior to v1.0. (Exciting stuff in store for v1.0, I can’t wait to show it off!) This includes: Core Backup Armaments are now less specific, you can link any armament with any backup. The previous system was fine but too easy to miss and honestly not very interesting. While on the topic of backups: Shiv (2 dice, 4 Harm, Close) has been replaced with Sword (1 die, 5 Harm, Close, Piercing). ...

v0.1.3 released!

July 26, 2022

Hi there! I’ve released v0.1.3 of ANOINTED. This one’s mostly about combat tuning as discussed in my last post as well as more character options. I made the changes described there to staggering/unstaggering. Added and changed a bunch of keywords. Added a LOT of new Armaments and changed default loadouts a bit. I also introduced the concept of Variants, which is to say an Armament with a few parameters or one Attack/Maneuver changed but everything else the same. ...

v0.1.3 thoughts, area design

July 1, 2022

Hi there! Been awhile because I’ve been working on The Infected World. But I’ve been thinking about and tweaking ANOINTED in the meantime a bit. Tweaks for v0.1.3 Some general playtesting observations/changes. Unstaggering needs to be worse for PCs and less bad for NPCs. The original stagger rules (each loses an action) made more sense in an earlier build of the game where each had two actions (more like APOCALYPSE FRAME). ...

Updated BURNOUT files

May 12, 2022

Hi there! I made a small update to BURNOUT. If you’re already using it, there are no mechanical changes. Changes are as follows: Correctly attributed the artist who made the background texture I used. Text size/spacing has been altered, it should make it a little easier to read. Fixed an outdated table in the epub version. That’s all for now, until next time! Hi there! I made a small update to BURNOUT. ...

v0.4.0 release!

April 28, 2022

Hi there! This version has a noticeable, large change to Tension, but in gameplay terms, it’s not much of a change. (It’s a good excuse to do v0.4.0 though. Double digit patch versions drive me nuts.) Tension Changes Big ones first. Tension now starts at max instead of max - 3. This rule was a weird kind of band-aid to begin with, and instead of doing this, what I really should have done was… Max tension across the board is now 2 less. ...

v0.1.2 released!

April 27, 2022

Hi there! v0.1.2 is out! Some notes on what changed: Relayout to 6” x 9”, made the font a bit smaller. If I print this, it’ll be hardcover, so there’s no sense staying too constrained. Made attribute changes as per this post. Made changes to the attribute spreads of the various Backgrounds to account for these changes. Each one now starts good at a unique combination of two Attributes. Made a major change to how combat turns work - it’s now PC goes, NPC goes, back and forth. ...

v0.3.9 release!

April 10, 2022

Hi there! This is a fairly minor release. Here’s the list of changes: Changed the formatting of Systems to put Support/Offensive next to the name instead of in tags. This has been a long time coming because it’s been consistently confusing for people who aren’t familiar. Fixed the MX-BEACON entry in ACES HIGH (the Armaments/Modular Systems were all messed up). Made the Tyrant Barrier a little bit better. In an effort to have less files on the page, I’ll be zipping up each individual book’s pages/spreads/epub versions. ...

Adding fari pregens!

April 3, 2022

Hi there! I just added pregen sheets for Fari, a free and open-source VTT! It’s already got a generic sheet here but this pre-fills that sheet with values for each stock model Frame, which makes it easier to get started. They’re all customizable as well, so you can keep using the sheet throughout a campaign! To use these: Go to https://fari.app (this doesn’t involve signing up in any way) Click My Binder (button at the top left), then click Characters on the menu that pops up. ...

Attributes

March 11, 2022

Hi there! Wanted to think out loud about how attributes work. It’s been awhile since I thought out loud about design stuff. Attributes: A history So Attributes (or Approaches) are a standard LUMEN feature: they usually describe the way you’re going to tackle some obstacle and you roll that number of dice. In a typical LUMEN game that’s usually where they start and end. There are typically three of them. ...