Blog Posts

v2 released!

March 1, 2023
itch devlog, liminal void quickstart

Hi there! I put out a v2 of this quickstart. It has the following changes: Has a slightly more proper cover now for both the rules and quickstart scenario! Made a few typo/clarification fixes Added a few things to the quickstart that came up in play (nothing big, just “you can try doing this” kind of stuff) Until next time! (Read the original on itch here!)

ANOINTED23 Month 2 roundup: The Eternal Battlefield of Karus

February 28, 2023
dungeon23, anointed23, anointed

January 30 through February 5th notebook entriesFebruary 6th through 12th entriesFebruary 13th through 19th entriesFebruary 20th through 26th entries (Follow-up from here but I'll be summarizing it in the post below. This includes weeks 7 and 8 because I got lazy.) We've got ourselves a 11-point region to round out February! A battle has proceeded for hundreds of years between the Fifth Regiment of the League of New Volinn (noted as Camp A above) and the Divine Order of Saint Amelia (Camp B). ...

Valiant Horizon dev: what even are basic actions anyway?

February 25, 2023
ttrpg design, valiant horizon, total//effect

So some of my early playtest feedback is that melee feels less good than range which...yeah, tactics games are sure like that, huh! I'm fixing to handle this in a few ways right now. The obvious moves first: Lower the utility of Far range attacks. (This is even more pronounced because 3/6 of my players have abilities that hit to Far - basically almost all of the ones in the book. ...

v0.1.4 release!

February 22, 2023
itch devlog, anointed

Hi there! Been awhile. I’d been iterating on ANOINTED briefly over the past 6 months or so, and thinking about it more recently because of Dungeon23/ANOINTED23. As such I’ve finally gotten enough done that I’ve released a v0.1.4. Brief list of changes: Defenses are all now wildly different. Armor is now subtractive rather than the previous situation, and all Armor now has a Poise to it. The old system was fine but created a bunch of weird problems. ...

End of week 6

February 14, 2023
anointed23, dungeon23

Feb 6-12 continued this trajectory. Monday, 2/6: Point 5, the Camp A siege engine. If you get here, you can use it on any adjacent point - 4, 6, 7, or 9 - to (hopefully) instantly kill several enemies there. If you get a direct hit on the ballista at Point 7 (we'll get to it in a few days, but it prevents travel to/from point 7 except via point 9), it's destroyed. ...

v1.0.2 is out! And a little something extra!

February 9, 2023
itch devlog, apocalypse frame

Hi there, v1.0.2 is out! A few more typos fixed, and the character sheet should print a little better (stuff is further from the edges). Also, have a setpiece on me! This is one I made to end out my home campaign - feel free to use it for yours! A flying fortress big enough to blot out the sun, its pointed prow clearly designed for intimidation. On its underside, enormous energy cannons create brief light sources of their own as they crackle violently to annihilate anything that would dare to stand in its way. ...

ANOINTED23, 2/5 (end of week 5)

February 7, 2023
anointed23, dungeon23, anointed

February 1-5 brought us the start of the Eternal Battlefield of Karus. Wednesday, 2/1: Point 1, the Sanctuary. I didn't fuck up this time so it's first day. A stone altar sits here, largely untouched with time, with the inscription: "Pray for these warriors, that they may achieve victory over their foes for the cause of righteousness." (This is obviously talking about the eternal battle but also I'm doing a thing. ...

ANOINTED23, 1/31, week 4 + January wrapup

January 31, 2023
anointed23, dungeon23, anointed

Week 1, 2, 3 So this week, I pretty much just did cleanup. Tweaked Saint Gratien a bit: reduced MD to 1 and Poise to 4, and changed Invocation of Sanctity (spell parry) to Invocation of Vigilance (can't be staggered). This makes him a much more approachable threat as a mage while still being dangerous. Added Dispositions to Points 5, 6, and 9. Added more formal descriptions to every point (except 1, which was pretty good). ...

v1.0 release! (v1.0.1 patch.)

January 27, 2023
itch devlog, apocalypse frame

Hi there! At long last, v1.0 is out! Featuring: A reorganized body text, with a manuscript edited by Marx Shepherd A full relayout Art by Galen Pejeau and Mykell Pledger A few minor additions and rules changes If you have the game, you now have the final release version as well! As per tradition, there was a release-version typo found on Efficient which has now been fixed in v1.0.1. (I’ll have the epub updated as well in a bit. ...

ANOINTED23, 1/22 (end of full week 3)

January 22, 2023
dungeon23, anointed23, anointed

Week 1, 2 Day 22! At the end of this week, it's mostly all sketched out. Monday, 1/16: Point (7), the shallows. Last week we defined Saint Gratien, the Major Threat of the area. This is where he is, shuffling around mindlessly. He can be attacked here, or potentially bypassed (Default Aggressive, 5-6 Occupied). Tuesday, 1/17, Point (8), the detritus pile. A mountain of materiel and bodies, piled into the back corner of this area. ...