December 6, 2022
Origin, 1+2a, 2b
2c: Icons for "Being thrust suddenly onto the fringes of society and having to figure out how to deal with that."
- Event: When the Terran and Martian beacon networks were merged, a lot of stations became redundant. Everyone manning those stations were fired and reactors were deactivated as soon as the merger went through. The stations who had suitable engineering knowledge to restart them did so for the sake of everyone on the station, but for their trouble, they were blacklisted from all future corporate work.
- Landmark: Adrastea station was the source of one corp’s experimental “study” into worker efficiency in high gravity conditions. When the study ended in a drastic failure, workers there were all forced to sign non-disclosure and non-compete agreements before receiving medical care. After receiving the bare minimum, they were all promptly fired.
- Person: Barnaby Russell was a pilot who got fired from ferry duty due to having a management inefficiency pinned on him. On his way out, he stole a security patrol fighter and used it to hijack several freighters. He’s still at large, along with a few old friends he managed to recruit, and occasionally his crew will disrupt an ore shipment leaving the colonies.
- Peril: Every once in awhile, someone decided to give a little too much control to an automated system. When that happens (and when it goes wrong), it’s quite standard for everyone involved in programming or maintenance to be let go and the mark put on their permanent record in spite of whoever made it happen.
- Treasure: If your station gets attacked or cut loose, strip the place clean, then hide it well. What are they going to do, fire you twice? Just make sure you don’t take anything traceable…
- Secret: A lot of corporations cut people loose or mark them as falsely dead on purpose. There’s a lot of things you can hire someone who doesn’t exist for.
(Read the original on cohost
here!)
...December 4, 2022
Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
As you can note by the big ol' index above, I played a lot of RUNE last month! As someone who has both made a few Realms and played a ton, here are my opinions (not rules or anything! Just my observations) on what helps make a good realm.
...December 2, 2022
Origin, 1+2a
2b: Icons for "The farther out a station or colony is from any of the centers of corporate power, the more exploited and extracted they are, but the easier it is to achieve some kind of independence."
- Event: The first corporation to set up a headquarters in a colony. It's how you know a colony is about to become a proper hub, and that everyone living there is about to have their lives permanently changed.
- Landmark: A few decades ago, the first Martian worker housing unit was a deeply inhumane honeycomb-like structure with awful conditions. It's long since been demolished, and only a tiny museum exists in its place. Mars is now a thriving center for commerce, and anything that reminds people of its roots isn't suitable.
- Person: Joe Reyes, an organizer who was the public face of victories for workers in Callisto Station. He now lives in Ganymede and works as a fundraiser for similar efforts, but he's frequently accused of enjoying his relative fame and the comforts of the city while other stations and colonies languish.
- Peril: Diseases don't often hit colonies, but when they do, they spread like wildfire due to cramped, awful conditions. If it's something that's a serious risk, it's very common for the founding corp to quarantine the colony entirely to prevent spread, regardless of how well the colony can withstand that.
- Treasure: If you've got a ship and want to make salvage money, what you need to do is head to Earth and dig up old records of existing colonies and compare them to known ones. If you see one that doesn't show up on current records, head that way. There's a chance it's been completely abandoned and there's something worth salvaging there. Who knows what condition it's in, though.
- Secret: The destruction of the Enceladus commune. By official records, no colony could possibly exist without corporate sanction, and yet one did, for a surprisingly long time, exist. They were destroyed outright by Jovian corporate navies, and all official records were scrubbed. But some people remember.
(Read the original on cohost
here!)
...November 30, 2022
Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
For the final RUNEvember Realm, I entered the Cogrealm of the Mechanist!
...November 29, 2022
Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
This time, I entered my own Shrouded Hamlet. (CW: alcohol, fungi)
The village of Cammillon was once known as a vibrant fixture in river trade, famous for a rich, exclusive liqueur that bears its name. Export of barrels and bottles had increased greatly as it became well known, until they suddenly stopped completely. A thick fog had slowly crept over the village, and none who entered afterwards returned.
...
November 28, 2022
Working off of this list because it sounds like a good way to put a loose, anti-canon setting together. (Anti-canon is definitely something I'm aiming for for Liminal Void so I'm game.)
Step 1
(mostly a repost from here so it's in a useful place, made slight changes here and there)
Inspirations
- The Expanse
- Cowboy Bebop
- System Shock
- Alien/s
- FTL
About
If I had to narrow it down to statements would probably come out to something like:
...November 28, 2022
(For context, originally this was a reply to
this post).
This is a pretty cool idea! I'll give this a shot because I'm starting to sketch out a new thing (Liminal Void) and I'm trying to give it a little more to work with setting-wise than I normally do for a game.
Inspirations
- The Expanse
- Cowboy Bebop
- System Shock
- Alien/s
- FTL
About
If I had to narrow it down to statements would probably come out to something like:
...November 28, 2022
Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
This time, I explored/am exploring/will explore Echo Crater!
Approaching the edge of the crater you pause to rest and oversee the challenge ahead. An entire realm, sunk into the earth years ago and no record of what happened. You however feel the pull of a rune towards the old sorcerer’s tower. You carve your sigil into the rock, and swear to defeat the rune-lord who desolated this land.
...
November 26, 2022
Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
This time, I approached the Dread Manse!
Its owner was a well-respected lord, until one day he was never seen again in daylight. Rumors of horrifying vampirism persisted, which were soon confirmed as fact. His newfound dark magic was powerful enough to shade his mansion from the sun and he has not been seen in decades. Rumor has it that he hunts when night is darkest.
...
November 26, 2022
Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
The city of Giernan was a place of ambition and prosperity, as well as poverty and despair. Widening social castes gave way to hatred, and something truly abyssal was brought into the city. Unrest became disorder, and men became monsters. The city was sealed off from the outside and you were trapped. Then everything began to burn.
...