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Liminal Void Phipps 23 Worldbuilding, Part 2b

December 2, 2022
Worldbuilding, Liminal Void, Total//Effect, Phipps23

Origin, 1+2a

2b: Icons for "The farther out a station or colony is from any of the centers of corporate power, the more exploited and extracted they are, but the easier it is to achieve some kind of independence."

  • Event: The first corporation to set up a headquarters in a colony. It's how you know a colony is about to become a proper hub, and that everyone living there is about to have their lives permanently changed.
  • Landmark: A few decades ago, the first Martian worker housing unit was a deeply inhumane honeycomb-like structure with awful conditions. It's long since been demolished, and only a tiny museum exists in its place. Mars is now a thriving center for commerce, and anything that reminds people of its roots isn't suitable.
  • Person: Joe Reyes, an organizer who was the public face of victories for workers in Callisto Station. He now lives in Ganymede and works as a fundraiser for similar efforts, but he's frequently accused of enjoying his relative fame and the comforts of the city while other stations and colonies languish.
  • Peril: Diseases don't often hit colonies, but when they do, they spread like wildfire due to cramped, awful conditions. If it's something that's a serious risk, it's very common for the founding corp to quarantine the colony entirely to prevent spread, regardless of how well the colony can withstand that.
  • Treasure: If you've got a ship and want to make salvage money, what you need to do is head to Earth and dig up old records of existing colonies and compare them to known ones. If you see one that doesn't show up on current records, head that way. There's a chance it's been completely abandoned and there's something worth salvaging there. Who knows what condition it's in, though.
  • Secret: The destruction of the Enceladus commune. By official records, no colony could possibly exist without corporate sanction, and yet one did, for a surprisingly long time, exist. They were destroyed outright by Jovian corporate navies, and all official records were scrubbed. But some people remember.

(Read the original on cohost here!)

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RUNEvember Session 14: Shrouded Hamlet

November 29, 2022
Rune, Runevember

Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13

This time, I entered my own Shrouded Hamlet. (CW: alcohol, fungi)

The village of Cammillon was once known as a vibrant fixture in river trade, famous for a rich, exclusive liqueur that bears its name. Export of barrels and bottles had increased greatly as it became well known, until they suddenly stopped completely. A thick fog had slowly crept over the village, and none who entered afterwards returned.

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Liminal Void: Phipps 23 (24?) Worldbuilding, Part 1+2a

November 28, 2022
Worldbuilding, Liminal Void, Total//Effect, Phipps23

Working off of this list because it sounds like a good way to put a loose, anti-canon setting together. (Anti-canon is definitely something I'm aiming for for Liminal Void so I'm game.)

Step 1

(mostly a repost from here so it's in a useful place, made slight changes here and there)

Inspirations

  • The Expanse
  • Cowboy Bebop
  • System Shock
  • Alien/s
  • FTL

About

If I had to narrow it down to statements would probably come out to something like:

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Liminal Void Phipps23 start

November 28, 2022
Worldbuilding, Liminal Void, Total//Effect, Phipps23

(For context, originally this was a reply to this post).

This is a pretty cool idea! I'll give this a shot because I'm starting to sketch out a new thing (Liminal Void) and I'm trying to give it a little more to work with setting-wise than I normally do for a game.

Inspirations

  • The Expanse
  • Cowboy Bebop
  • System Shock
  • Alien/s
  • FTL

About

If I had to narrow it down to statements would probably come out to something like:

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RUNEvember Session 13: Echo Crater

November 28, 2022
Rune, Runevember

Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12

This time, I explored/am exploring/will explore Echo Crater!

Approaching the edge of the crater you pause to rest and oversee the challenge ahead. An entire realm, sunk into the earth years ago and no record of what happened. You however feel the pull of a rune towards the old sorcerer’s tower. You carve your sigil into the rock, and swear to defeat the rune-lord who desolated this land.

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RUNEvember Session 11: Dread Manse

November 26, 2022
Rune, Runevember

Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

This time, I approached the Dread Manse!

Its owner was a well-respected lord, until one day he was never seen again in daylight. Rumors of horrifying vampirism persisted, which were soon confirmed as fact. His newfound dark magic was powerful enough to shade his mansion from the sun and he has not been seen in decades. Rumor has it that he hunts when night is darkest.

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RUNEvember Session 12: The Scourged City

November 26, 2022
Rune, Runevember

Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11

The city of Giernan was a place of ambition and prosperity, as well as poverty and despair. Widening social castes gave way to hatred, and something truly abyssal was brought into the city. Unrest became disorder, and men became monsters. The city was sealed off from the outside and you were trapped. Then everything began to burn.

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Core mechanic: a painfully thorough examination of every part of the 3d6

November 25, 2022
Itch Devlog, Total//Effect Srd

(Originally posted on Cohost: https://cohost.org/binary/post/162256-total-effect-core-m )

So this is my first public post/design blog/etc about a system I’m developing as a SRD/toolkit, Total//Effect. It includes a bunch of probability stuff at the end if you’re into that, but I do sum up the important bits if you’re not.

I’ll start with my initial forays into the humble 3d6 (and the originator of some of these mechanics), 36th Way and LUMEN.

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