May 1, 2024
Hi there!
I added a commentary edition of the game. This is exactly the same as v1.2 except I added 2” of margins on either side and added a bunch of red-text notes, development history, commentary, and self-criticism. Get it in the downloads!
Until next time!
(Read the original on itch here!)
August 15, 2023
Hi there!
v1.2 is up! I added two things:
There’s now a little more on campaigns and running them. I expanded a bit on the mission prompts, changing crises into modifications on those prompts. HOPEFULLY this is the version that will be the last one because I’m going to be doing a print run soon! Stay tuned for that.
Until next time!
(Read the original on itch here!)
May 29, 2023
Hi there! v1.1 is out. It’s nothing big:
A few clarifications in a few spots. A few typo, bad reference, and bad copy/paste fixes. Some layout normalization on Frame spreads re: right-page spacing. I also made a chost about how I’d convert APOCALYPSE FRAME to diceless here. (At some point I’m going to clean that up and add other variant rule ideas I’ve been kicking around. Compiling The Infected World and updating Ballad of Industrial Gods come first though for APOCALYPSE FRAME work.
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May 16, 2023
apocalypse frame front cover croppedSame idea, different game. I'd considered dicelessness for APOCALYPSE FRAME first, actually, but decided it wasn't worth putting it in the core game because I wanted it to come out ever. The big reason I'd do it is that rolling dice actually does slow things down quite a bit and for the most part players usually just reroll with Tension in combat so it's not like consequences come up that much unless folks are using low-die Armaments with low Tension or rolling low Attributes for some reason.
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February 9, 2023
Hi there,
v1.0.2 is out! A few more typos fixed, and the character sheet should print a little better (stuff is further from the edges).
Also, have a setpiece on me! This is one I made to end out my home campaign - feel free to use it for yours!
A flying fortress big enough to blot out the sun, its pointed prow clearly designed for intimidation. On its underside, enormous energy cannons create brief light sources of their own as they crackle violently to annihilate anything that would dare to stand in its way.
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January 27, 2023
Hi there!
At long last, v1.0 is out! Featuring:
A reorganized body text, with a manuscript edited by Marx Shepherd A full relayout Art by Galen Pejeau and Mykell Pledger A few minor additions and rules changes If you have the game, you now have the final release version as well!
As per tradition, there was a release-version typo found on Efficient which has now been fixed in v1.0.1. (I’ll have the epub updated as well in a bit.
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August 9, 2022
Hi there!
We’re coming up on the 1 year anniversary of APOCALYPSE FRAME v0.1 (which was also my first published game)! So let’s talk about AF v1.0, which I’ve been pretty quiet about up until now. (And especially who I’m working with!)
Book Contents First off, what’s going to be in it? This seems like it has an obvious answer: the core book has been out for a year. And that’s mostly right, but my plan is to add on some ACES HIGH stuff at the end as Advanced Rules.
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August 5, 2022
If you’ve ever wanted to take a crack at making your own third-party APOCALYPSE FRAME supplement, now’s your chance! Framed by the Apocalypse, a third-party license for APOCALYPSE FRAME, is now available. In the weeks to come I’ll be releasing more content for it as well, including layout templates and design guidance. Hope to see some cool stuff made with it soon!
(Read the original on itch here!)
August 1, 2022
Hi there!
v0.4.1 is out. This should hopefully be the last update prior to v1.0. (Exciting stuff in store for v1.0, I can’t wait to show it off!)
This includes:
Core Backup Armaments are now less specific, you can link any armament with any backup. The previous system was fine but too easy to miss and honestly not very interesting. While on the topic of backups: Shiv (2 dice, 4 Harm, Close) has been replaced with Sword (1 die, 5 Harm, Close, Piercing).
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April 28, 2022
Hi there! This version has a noticeable, large change to Tension, but in gameplay terms, it’s not much of a change. (It’s a good excuse to do v0.4.0 though. Double digit patch versions drive me nuts.)
Tension Changes Big ones first.
Tension now starts at max instead of max - 3. This rule was a weird kind of band-aid to begin with, and instead of doing this, what I really should have done was… Max tension across the board is now 2 less.
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