dungeon23

ANOINTED23, 1/1

January 1, 2023
dungeon23, anointed23

The Delta Sinkhole entry.For my first Region I’m making the swamp. The idea I have is basically a downriver swamp that was enough of a crossroads to build walkways over it. Over time, it’s been clogged with the detritus of centuries of war from upstream: materiel, corpses, undying warriors left as waste. The near-constant flow had attracted scavengers, making it hard to maintain; and eventually there was nobody left to maintain the walkways. ...

Dungeon23 tech showcase: cyclic dungeon generation

December 29, 2022
dungeon23, anointed23

Figured I'd get a little into the sausage on one particular thing I found that I'll be using quite a bit. Cyclic dungeon generation is a really, really cool thing that I saw posted about on twitter (from @riseupcomus I believe?), and from there I've seen other people posting about it too. In general it's a great read just for picking out good design patterns for making little moments in a level, dungeon, etc - Zelda is described as the big influence but you can see this kind of technique for design going pretty clearly into a lot of soulslike areas, for instance. ...