liminal void

Liminal Void Phipps 23 Worldbuilding, Part 2b

December 2, 2022
worldbuilding, liminal void, total//effect, phipps23

Origin, 1+2a 2b: Icons for "The farther out a station or colony is from any of the centers of corporate power, the more exploited and extracted they are, but the easier it is to achieve some kind of independence." Event: The first corporation to set up a headquarters in a colony. It's how you know a colony is about to become a proper hub, and that everyone living there is about to have their lives permanently changed. ...

Liminal Void: Phipps 23 (24?) Worldbuilding, Part 1+2a

November 28, 2022
worldbuilding, liminal void, total//effect, phipps23

Working off of this list because it sounds like a good way to put a loose, anti-canon setting together. (Anti-canon is definitely something I'm aiming for for Liminal Void so I'm game.) Step 1 (mostly a repost from here so it's in a useful place, made slight changes here and there) Inspirations The Expanse Cowboy Bebop System Shock Alien/s FTL About If I had to narrow it down to statements would probably come out to something like: ...

Liminal Void Phipps23 start

November 28, 2022
worldbuilding, liminal void, total//effect, phipps23

(For context, originally this was a reply to this post). This is a pretty cool idea! I'll give this a shot because I'm starting to sketch out a new thing (Liminal Void) and I'm trying to give it a little more to work with setting-wise than I normally do for a game. Inspirations The Expanse Cowboy Bebop System Shock Alien/s FTL About If I had to narrow it down to statements would probably come out to something like: ...