machinations of court and frame

Machinations of Amirus Intro+Act 1 Postmortem*

February 2, 2024
vn design, narrat, machinations of court and frame, machinations of amirus

Machinations of Amirus A Machination of Court and Frame Binary Star Games*Does it really count as "mortem" if only like 1/3 of the game is out? I don't know but I'm sure going to post about it! About 6 months ago I put out the intro and first act of a visual novel, Machinations of Amirus. (It's free and will take you about an hour if you want to run through it before reading this. ...

Adapting Machinations of Court and Frame to a VN-ish format

July 2, 2023
ttrpg design, vn design, machinations of court and frame, diceless

For @liananana's Narrat Jam 2, I'm poking my ideas for a political, intrigue-based mecha game that cares deeply about ties between people with power into a little linear VN storyline. A TTRPG designed for PVP troupe-level play is pretty different from a story following one person! So I'm gonna think out loud about what I'm changing and why. Ah no I'm writing another dicelessness article by accident oh god help Off the bat, one of the technological aspects I ran into is that Narrat is very particular about skill rolls. ...

Machinations of Court and Frame pre-production notes: Noble Houses and their Agents

June 20, 2023
ttrpg design, machinations of court and frame, total//effect

I don't have an actual cover for this one yet so for now you get a screencap from the SRD title. This one's still at pretty high level. But I did some of that high level work and I wanna talk about it! Speaking of the SRD, this is the third Total//Effect game I initially proposed/outlined/etc on the Total//Effect SRD. My general (self)-pitch was: Mecha, But Politics This Time, This One's About The People, Not The Mechs TM (But it's also about feudalism and how internecine struggles between people in power completely do not care about the average person) Political maneuvering and such. ...