nano

v2 released!

April 20, 2023
itch devlog, nano

Hi there! I just released version 2 of NANO after a little testing and tweaking. My main takeaway is that it needed to be a little more play-to-lose. Surviving 7 days is framed closer to a partial victory (and can also be a loss). (This encourages people to go for Breakthroughs rather than only putting out fires.) All actions ding you on at least Fatigue on anything but Harmonize. (It was far too easy prior to lean on Prepare/Progress especially, but also I wanted to preserve the general flow of “you can do however many things you like as long as you think you can keep it up” to encourage people riding the razor’s edge of an Error. ...