Nova Burnout

Updated BURNOUT files

May 12, 2022
Itch Devlog, Nova Burnout

Hi there!

I made a small update to BURNOUT. If you’re already using it, there are no mechanical changes. Changes are as follows:

  • Correctly attributed the artist who made the background texture I used.
  • Text size/spacing has been altered, it should make it a little easier to read.
  • Fixed an outdated table in the epub version.

That’s all for now, until next time!

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Design notes: The Fading Step

December 21, 2021
Itch Devlog, Nova Burnout

Hi there! I’m going to highlight something that I think turned out pretty well with BURNOUT: the Fade check mechanic, which is the “primary” mechanical system of BURNOUT. It’s the thing that controls, well, the burning out of the Sunwell. I don’t think I’m anywhere close to the first person who’s done something like this, but I want to highlight something that worked because I think it’s a neat twist on the existing LUMEN dice mechanic as well as something that can produce a lot of interesting and diverse outcomes.

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