Null_space

On Space And Cyberpunk (NULL_SPACE Devlog)

February 21, 2026
Ttrpg Design, Null_space

What is the intended vibe of NULL_SPACE?

“Cyberpunk-esque” #

Shannon at The Novel Gamemaster described NULL_SPACE on bluesky as having “a low-powered mothership feel but leaning towards more cyberpunk-esque rather than space horror”, and then I spent like twenty posts in a thread meandering on what I was trying to do with it. This is a paraphrase and extension of that thread.

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Combat without Combat

May 27, 2025
Ttrpg Design, Liminal Void, Null_space

NULL_SPACE #

Liminal Void is has been consigned to the void. Well, the name has, anyway. Going forward, it will be called NULL_SPACE!

NULL_SPACE cover

When I spoke about it last, I said both of the following:

(in the context of priorities for the game:) De-emphasize combat. Over each edition, the degree to which anyone can easily do combat has been relegated more fully to explicitly chosen weaponry and combat-ready outfits - which was the goal from the start, but at the time I’d been coming off of LUMEN so I was still kind of thinking in the combat-game sense.

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