phipps23

Phipps23 and Demonstrating Themes in Celestial Bodies

October 18, 2024
ttrpg design, phipps23, liminal void, celestial bodies

I’ve been meaning to try to post more on my blog/site following the death of Cohost, which made it very easy for me to toss design thoughts out. Writing into VScode and pushing to my site via git has no juice at all by comparison. But we press on anyway. Phipps23 # On November 27th of 2022 - a little less than 2 years ago as of writing this - Dan Phipps (of Gem Room Games, go check them out, they’re cool folks! ...

Liminal Void Phipps 23 Worldbuilding, Part 3

December 9, 2022
worldbuilding, liminal void, total//effect, phipps23

Ok, no more icons. Here’s the next step: Integration Name the following Two Factions A Settlement A territory A Dungeon A Season Your Icons and Inspirations should help a lot here. Be explicit about how your icons relate to these larger organizations or areas. You don't have to use all of them. Given that this isn’t really a fantasy thing as such, “Dungeon” and “Season” are going to have liberties taken with them. ...

Liminal Void Phipps 23 Worldbuilding, Part 2d

December 8, 2022
worldbuilding, liminal void, total//effect, phipps23

Origin, 1+2a, 2b, 2c Part 2d: Icons for “The wildly disruptive nature of independent ship ownership” Event: In the early days of the Jovian colonies declaring independence from Mars, Mars had shut off all wormhole beacons in an attempt to starve them out. One lone sympathetic freighter, however, brought enough supplies via off-network beacons to keep them supplied so they could maintain their resistance. That ship is long since gone, but is celebrated yearly on the Jovian Independence Day on June 1st. ...

Liminal Void Phipps 23 Worldbuilding, Part 2c

December 6, 2022
worldbuilding, liminal void, total//effect, phipps23

Origin, 1+2a, 2b 2c: Icons for "Being thrust suddenly onto the fringes of society and having to figure out how to deal with that." Event: When the Terran and Martian beacon networks were merged, a lot of stations became redundant. Everyone manning those stations were fired and reactors were deactivated as soon as the merger went through. The stations who had suitable engineering knowledge to restart them did so for the sake of everyone on the station, but for their trouble, they were blacklisted from all future corporate work. ...

Liminal Void Phipps 23 Worldbuilding, Part 2b

December 2, 2022
worldbuilding, liminal void, total//effect, phipps23

Origin, 1+2a 2b: Icons for "The farther out a station or colony is from any of the centers of corporate power, the more exploited and extracted they are, but the easier it is to achieve some kind of independence." Event: The first corporation to set up a headquarters in a colony. It's how you know a colony is about to become a proper hub, and that everyone living there is about to have their lives permanently changed. ...

Liminal Void: Phipps 23 (24?) Worldbuilding, Part 1+2a

November 28, 2022
worldbuilding, liminal void, total//effect, phipps23

Working off of this list because it sounds like a good way to put a loose, anti-canon setting together. (Anti-canon is definitely something I'm aiming for for Liminal Void so I'm game.) Step 1 (mostly a repost from here so it's in a useful place, made slight changes here and there) Inspirations The Expanse Cowboy Bebop System Shock Alien/s FTL About If I had to narrow it down to statements would probably come out to something like: ...

Liminal Void Phipps23 start

November 28, 2022
worldbuilding, liminal void, total//effect, phipps23

(For context, originally this was a reply to this post). This is a pretty cool idea! I'll give this a shot because I'm starting to sketch out a new thing (Liminal Void) and I'm trying to give it a little more to work with setting-wise than I normally do for a game. Inspirations The Expanse Cowboy Bebop System Shock Alien/s FTL About If I had to narrow it down to statements would probably come out to something like: ...