Post Apocalypse

Post-APOCALYPSE #2: The Death of Tags

October 12, 2026
Ttrpg Design, Apocalypse Frame, Post Apocalypse

At the end of the first post in this (intermittent, barely-started) series, I mentioned I wanted to talk about weapons (or specifically armaments), systems, and enemies. All of them changed in the same way: I got rid of tags.

The initial approach #

This is how I was using tags, initially. For as much as I’ve fully turned around on them, the tags in LIGHT were actually a thing that drew me to the system! So I took that idea and just ran with it as far as I could.

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Post-APOCALYPSE #1: Rolls and risks, in-game and out

August 25, 2026
Ttrpg Design, Apocalypse Frame, Post Apocalypse

In case you missed my possibly too subtle footnote in Five Years in the Apocalypse, APOCALYPSE FRAME 2nd Edition is in the works.1 When envisioning what this would look like, I decided to take this back to some of the first principles mechanically. One huge one from the start was the core rolling mechanic.

The initial approach #

LUMEN uses a variation on the FitD-ish roll Xd6, take highest. It’s the same kind of roll, but FitD splits the now-relatively-classic ternary as such:

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