Post-APOCALYPSE #2: The Death of Tags
October 12, 2026
At the end of the first post in this (intermittent, barely-started) series, I mentioned I wanted to talk about weapons (or specifically armaments), systems, and enemies. All of them changed in the same way: I got rid of tags.
The initial approach #
This is how I was using tags, initially. For as much as I’ve fully turned around on them, the tags in LIGHT were actually a thing that drew me to the system! So I took that idea and just ran with it as far as I could.
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