<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Post Apocalypse on Binary Star Games</title><link>https://binarystar.games/tags/post-apocalypse/</link><description>Recent content in Post Apocalypse on Binary Star Games</description><generator>Hugo</generator><language>en</language><lastBuildDate>Tue, 25 Aug 2026 20:09:47 -0400</lastBuildDate><atom:link href="https://binarystar.games/tags/post-apocalypse/index.xml" rel="self" type="application/rss+xml"/><item><title>Post-APOCALYPSE #1: Rolls and risks, in-game and out</title><link>https://binarystar.games/posts/original-1787595433-post-apocalypse-rolls-risks/</link><pubDate>Tue, 25 Aug 2026 00:00:00 +0000</pubDate><guid>https://binarystar.games/posts/original-1787595433-post-apocalypse-rolls-risks/</guid><description>&lt;p>In case you missed my possibly too subtle footnote in 
 &lt;a href="https://binarystar.games/posts/original-1786390406-five-years-in-the-apocalypse/">Five Years in the Apocalypse&lt;/a>, APOCALYPSE FRAME 2nd Edition is in the works.&lt;sup id="fnref:1">&lt;a href="#fn:1" class="footnote-ref" role="doc-noteref">1&lt;/a>&lt;/sup> When envisioning what this would look like, I decided to take this back to some of the first principles mechanically. One huge one from the start was the core rolling mechanic.&lt;/p>
&lt;h1 id="the-initial-approach">
 The initial approach
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&lt;/h1>
&lt;p>LUMEN uses a variation on the FitD-ish roll Xd6, take highest. It&amp;rsquo;s the same kind of roll, but FitD splits the now-relatively-classic ternary as such:&lt;/p></description></item></channel></rss>