total//effect srd

Core mechanic: a painfully thorough examination of every part of the 3d6

November 25, 2022
itch devlog, total//effect srd

(Originally posted on Cohost: https://cohost.org/binary/post/162256-total-effect-core-m ) So this is my first public post/design blog/etc about a system I’m developing as a SRD/toolkit, Total//Effect. It includes a bunch of probability stuff at the end if you’re into that, but I do sum up the important bits if you’re not. I’ll start with my initial forays into the humble 3d6 (and the originator of some of these mechanics), 36th Way and LUMEN. ...

Subsystem overview and the three games I'm sketching out with it.

November 25, 2022
itch devlog, total//effect srd

(Originally posted on Cohost: https://cohost.org/binary/post/173316-total-effect-subsys ) I realized I barely described what the rest of the system is in favor of being a Probability Weirdo. Let’s do that. I also didn’t describe, or even mention any of the three games I’m outlining while I’m writing it somehow. Let’s do that too. The Subsystems What’s a core system for the system? Like what parts do you need? You need the core mechanic, which can in turn be expressed through any of the subsystems listed. ...