February 25, 2023
So some of my early playtest feedback is that melee feels less good than range which...yeah, tactics games are sure like that, huh! I'm fixing to handle this in a few ways right now.
The obvious moves first:
Lower the utility of Far range attacks. (This is even more pronounced because 3/6 of my players have abilities that hit to Far - basically almost all of the ones in the book.
February 15, 2023
Valiant Horizon, Binary Star GamesJust not quite visually, at least not yet, as you can see.
Right now I've got:
Classes. Each Class grants a Trait, a Signature Ability (will get into this later), a Standard (at-will), and access to 6 1/encounter Powers and 2 1/encounter Reactions. Each Class represents a relationship with a former hero, FFV "hero's soul in a crystal lending you their power" style. I've got 12 Classes: Bard: Healing focused one, with some added offensive buffs and debuffs.
January 3, 2023
Ok. This is the part where I talk more firmly about the scenario. (See the map above.)
The goal of this scenario, as repeated from above, is the same goals as Level 0 in general:
Establish some "starting points" for characters, and give some playstyle options. Figure out, through play, what kind of people your characters were and are. (The Background mechanic is the obvious version of this, but even more subtle decisions inform a character.
January 1, 2023
Map of CI Central Processing Station 1 (CICP-1)I'm in a posting mood because I'm putting off finishing writing a press release/kit so I figured I'd ruminate a little bit about how I put the Liminal Void Quickstart rules and scenario, Escape from CICP-1, together. Mild spoilers for the scenario under the fold if you care about that sort of thing, but most of the big scenario stuff is going to be in a follow-up post, but also it's just long and this seems polite.