Total//Effect subsystem overview (aka, the actual game bits) and the three games I'm sketching out with it.
November 2, 2022
Follow-up to my post about Total//Effect core mechanics. I realized I barely described what the rest of the system is in favor of being a Probability Weirdo. Let's do that. I also didn't describe, or even mention any of the three games I'm outlining while I'm writing it somehow. Let's do that too. The Subsystems What's a core system for the system? Like what parts do you need? You need the core mechanic, which can in turn be expressed through any of the subsystems listed. ...