ttrpg design

Total//Effect subsystem overview (aka, the actual game bits) and the three games I'm sketching out with it.

November 2, 2022
ttrpg design, total//effect

Follow-up to my post about Total//Effect core mechanics. I realized I barely described what the rest of the system is in favor of being a Probability Weirdo. Let's do that. I also didn't describe, or even mention any of the three games I'm outlining while I'm writing it somehow. Let's do that too. The Subsystems What's a core system for the system? Like what parts do you need? You need the core mechanic, which can in turn be expressed through any of the subsystems listed. ...

Total//Effect core mechanic: a painfully thorough examination of every part of the 3d6

October 31, 2022
ttrpg design, total//effect

So this is my first public post/design blog/etc about a system I'm developing as a SRD/toolkit, Total//Effect. It includes a bunch of probability stuff at the end if you're into that, but I do sum up the important bits if you're not. I'll start with my initial forays into the humble 3d6 (and the originator of some of these mechanics), 36th Way and LUMEN. 3d6 and 36th Way/LUMEN Total//Effect's resolution is a kind of combination of two different resolution systems I've used in the past: 36th Way and LUMEN. ...