Valiant Horizon Tactics

VH Tactics Devlog #3: And now for something completely different

March 9, 2026
Ttrpg Design, Valiant Horizon Tactics, Valiant Horizon, Rune

The Binary Star Promise is that I will get a great idea for a prototype, start something, and put it on the backburner for a bit if it’s something I don’t owe people and would need a lot of legwork. Valiant Horizon Tactics is, indeed, no exception to this. But thanks to having a genuinely atrocious week and needing a little pick-me-up, I decided I’d start thinking about it again because I do like the concept a lot.

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Devlog #2: Stamina

June 10, 2024
Itch Devlog, Valiant Horizon Tactics

Stamina is a resource I bolted onto both the RUNE engine and the NULL/CIPHER healthless idea for Valiant Horizon Tactics. It’s a very major change to how a RUNE-like does things.

Notably it’s also not really a Valiant Horizon idea, it’s kind of something that came off of neither game. So what’s up with that? One prior that bears notice is that Stamina was in the earliest Total//Effect prototype version I made: it was going to be like 13th Age recoveries/4E healing surges but also usable for restoring used abilities to form a kind of generic “dungeon attrition” resource. It also made it into VH briefly but I cut it early (like, a month into active development/testing) because it was kind of useless there, as it was only for recovering (which people don’t do enough for it to be worth tracking). So it’s been on my mind for awhile in relation to Valiant Horizon. (It might return in a future Total//Effect game. Who knows, stay tuned.)1

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