February 25, 2023
So some of my early playtest feedback is that melee feels less good than range which...yeah, tactics games are sure like that, huh! I'm fixing to handle this in a few ways right now.
The obvious moves first:
Lower the utility of Far range attacks. (This is even more pronounced because 3/6 of my players have abilities that hit to Far - basically almost all of the ones in the book.
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February 15, 2023
Valiant Horizon, Binary Star GamesJust not quite visually, at least not yet, as you can see.
Initial Post
Right now I've got:
Classes. Each Class grants a Trait, a Signature Ability (will get into this later), a Standard (at-will), and access to 6 1/encounter Powers and 2 1/encounter Reactions. Each Class represents a relationship with a former hero, FFV "hero's soul in a crystal lending you their power" style. I've got 12 Classes: Bard: Healing focused one, with some added offensive buffs and debuffs.
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