valiant horizon

Valiant Horizon dev: what even are basic actions anyway?

February 25, 2023
TTRPG, ttrpg design, valiant horizon, total//effect

So some of my early playtest feedback is that melee feels less good than range which...yeah, tactics games are sure like that, huh! I'm fixing to handle this in a few ways right now. The obvious moves first: Lower the utility of Far range attacks. (This is even more pronounced because 3/6 of my players have abilities that hit to Far - basically almost all of the ones in the book. ...

Valiant Horizon progress: It's most of a game!

February 15, 2023
TTRPG, ttrpg design, game design, total//effect, valiant horizon

Valiant Horizon, Binary Star GamesJust not quite visually, at least not yet, as you can see. Initial Post Right now I've got: Classes. Each Class grants a Trait, a Signature Ability (will get into this later), a Standard (at-will), and access to 6 1/encounter Powers and 2 1/encounter Reactions. Each Class represents a relationship with a former hero, FFV "hero's soul in a crystal lending you their power" style. I've got 12 Classes: Bard: Healing focused one, with some added offensive buffs and debuffs. ...