valiant horizon

The sixth backer class is here! Meet the Shaman!

September 26, 2023
itch devlog, valiant horizon

The sixth backer class has arrived! Meet the Shaman! The Shaman is an attuned, receptive hero. It focuses on supporting others by boosting their abilities, drawing attacks against them, and healing them. It’s a full-support class that can be played without taking any offensive actions! It’s in that backer classes PDF. Enjoy! (Read the original on itch here!)

The fifth backer class is here! Meet the Arcane Knight!

September 6, 2023
itch devlog, valiant horizon

The fifth backer class has arrived! Meet the Arcane Knight! The Arcane Knight is a multifaceted, balanced hero. It focuses on the interplay of bladework and magic, and benefits from alternating the two. It’s extremely mobile! I love making extremely mobile classes. It’s in that backer classes PDF. Enjoy! One more backer class left after this, so stay tuned! (Read the original on itch here!)

Class Overview #2: Meet the Blazemagus and Champion!

August 29, 2023
itch devlog, valiant horizon

Hi there! #2 in our design series, meet the Blazemagus and Champion! As noted in #1, all role/sub-role talk is referring to Total//Effect’s role and sub-role concepts. The Blazemagus I wanted to go elemental for explicit “magic user” types - just the four basic elements, earth/air/fire/water. It felt very on-brand. And the first one of those four that I made was Blazemagus. Fire magic in games is usually a damage-over-time kind of thing when it’s not just direct damage. ...

The fourth backer class is here! Meet the Steward!

August 14, 2023
itch devlog, valiant horizon

Hi there! We cracked $2000 last night, which is well beyond any expectations I had for this crowdfunding period. Thank you all so much for your support! The fourth backer class has arrived! Meet the Steward! The Steward is a cultivating, budding hero. It’s a support class focusing on healing and protection. It’s very concerned with the land itself: setting up “safe” areas for allies to stay in or areas that mess with enemies. ...

Class Overview #1: Meet the Bard and Berserker!

August 8, 2023
itch devlog, valiant horizon

Hi there! I’m gonna reveal class art every week and talk about their design as I do. I’m gonna go start to end alphabetically, so meet the Bard and the Berserker! On roles and sub-roles I’m going to be talking about roles a lot in these posts. This is because I designed every class using Total//Effect’s role and sub-role concepts as a basis. Each class has three sub-roles: two from one role and one from another. ...

Third backer class is here! Meet the Astrologer!

August 6, 2023
itch devlog, valiant horizon

Hi there! I’ve uploaded the third new Class, made possible by a very generous backer. Meet the Astrologer! The Astrologer is a stargazing, prophetic hero. It can easily provide full support via re-rolls, Advantage, and Disadvantage. It has a lot of effects that mark or apply to locations, letting it shape the battlefield. It’s in that backer classes PDF. Enjoy! (If you want to up your pledge to get one of these, itch doesn’t really do that unfortunately. ...

Mechanical choices: Diceless, Roll for Magnitude, and Roll for Success

August 3, 2023
itch devlog, valiant horizon

Hi there! This post is about the various mechanical choices made in Valiant Horizon at a very high level. I group these into three categories: Diceless mechanics (stuff that works), Roll for Magnitude mechanics (stuff that works but you roll to see how much), and Roll for Success mechanics (stuff that works if a roll goes your way). Diceless The simplest kind of mechanic. This is what Assets, Exhausting Assets, and Burdens are: ...

Valiant Horizon post-itchfund-launch devlog #1: Diceless, Roll for Magnitude, and Roll for Success

August 3, 2023
ttrpg design, valiant horizon, total//effect, diceless

Valiant horizon logoThis post is about the various mechanical choices made in Valiant Horizon at a very high level. I group these into three categories: Diceless mechanics (stuff that works), Roll for Magnitude mechanics (stuff that works but you roll to see how much), and Roll for Success mechanics (stuff that works if a roll goes your way). Diceless The simplest kind of mechanic. This is what Assets, Exhausting Assets, and Burdens are: ...

Second backer class is here! Meet the Assassin!

August 1, 2023
itch devlog, valiant horizon

Hi there! I’ve uploaded the second new Class, made possible by a very generous backer. Meet the Assassin! The Assassin is a deadly, subtle hero. It can choose to gain bonuses to its Total against debuffed enemies, with the caveat that the debuffs are removed afterwards. It’s a great combination of deadly and mobile, with debuffs and “finishers” - moves that cap out at extremely high Totals, but provide incredible rewards if met. ...

First backer class is here! Meet the Adept!

July 28, 2023
itch devlog, valiant horizon

Hi there! I’ve uploaded the first new Class, made possible by a very generous backer. Meet the Adept! The Adept is a skilled, highly-trained hero. It combos off of self-buffing/taking self-targeting utility actions. It gets a lot out of taking/being given extra actions. It’s the most mobile class I’ve written thus far! It’s in that backer classes PDF. Enjoy! (If you want to up your pledge to get one of these, itch doesn’t really do that unfortunately. ...