I’ve uploaded the first new Class, made possible by a very generous backer. Meet the Adept!
The Adept is a skilled, highly-trained hero.
It combos off of self-buffing/taking self-targeting utility actions.
It gets a lot out of taking/being given extra actions.
It’s the most mobile class I’ve written thus far!
It’s in that backer classes PDF. Enjoy!
(If you want to up your pledge to get one of these, itch doesn’t really do that unfortunately. But if you just buy Just The Game again, add enough to it to get to the higher tier, and let me know on discord/social media/by email, I’ll count it.)
So some of my early playtest feedback is that melee feels less good than range which...yeah, tactics games are sure like that, huh! I'm fixing to handle this in a few ways right now.
The obvious moves first:
Lower the utility of Far range attacks. (This is even more pronounced because 3/6 of my players have abilities that hit to Far - basically almost all of the ones in the book. It's a good stress test at least!) Far range support is probably fine.
Add movement to a lot of powers. I'd done this with some of the later classes I designed (self-buff powers, for example, are usually move + buff) but the older ones could stand to have that energy too.