Valiant Horizon

Valiant Horizon dev: what even are basic actions anyway?

February 25, 2023
Ttrpg Design, Valiant Horizon, Total//Effect

So some of my early playtest feedback is that melee feels less good than range which...yeah, tactics games are sure like that, huh! I'm fixing to handle this in a few ways right now.

The obvious moves first:


  • Lower the utility of Far range attacks. (This is even more pronounced because 3/6 of my players have abilities that hit to Far - basically almost all of the ones in the book. It's a good stress test at least!) Far range support is probably fine.
  • Add movement to a lot of powers. I'd done this with some of the later classes I designed (self-buff powers, for example, are usually move + buff) but the older ones could stand to have that energy too.

Now for the weird moves.

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